Among the hats I’m wearing: I’m writing indie game narrative…and assisting with game design.
SYNTH RIDERS (Nintendo Switch 2025)
This was a fun challenge, taking a popular VR / AR rhythm game that’s been around since 2018 and helping rethink it for a whole different experience on a different platform. In 2025, I worked side-by-side with the creative director to flesh out the world narrative, invent characters, and charted the story for what would turn into a campaign mode.
I also created the game’s villain and laid out the core game design concept for the final boss battle with XANDER.
You can find Synth Riders HERE in the Nintendo eShop.
BLOCK BUSTER
I’ve been fulfilling a lifelong dream of becoming a Kaiju. Block Buster, the Kaiju VR game, is dedicated to every monster movie you’ve ever watched.
I worked behind the scenes to help refine the world of Block Buster. Beyond that, I consulted on core gameplay loop. You know, destroying cities and eating people. I speak from experience.
Learn more over at Blockbustergame.com.
REVENANT’S REACH
I also helped draft the original story for and the larger world narrative behind Revenant’s Reach. While I’ve moved on, I was happy to help the team start their journey.
We were honored to be included in the first Shacknews / IOX 2020 stream where I got to talk about - and show - off some of the game. (Check out the video embed below!)
To learn more about that project, head over to RevenantsReach.com. Or watch the video on this page, of course.